Mobile apps generally render 2D or simple 3D graphics optimized for battery life and limited GPU power. AR/VR applications demand high frame rates (usually 90 FPS or above) and low latency to prevent motion sickness, utilizing advanced rendering methods such as foveated rendering, stereoscopic 3D, and real-time spatial mapping, all requiring intensive performance tuning.

Mobile apps generally render 2D or simple 3D graphics optimized for battery life and limited GPU power. AR/VR applications demand high frame rates (usually 90 FPS or above) and low latency to prevent motion sickness, utilizing advanced rendering methods such as foveated rendering, stereoscopic 3D, and real-time spatial mapping, all requiring intensive performance tuning.

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